UYA Weapons

This page has details for weapons for the third game in the series, Ratchet and Clank: Up Your Arsenal. Weapons are what keep Ratchet and Clank alive during their many adventures and you'll find that there is no shortage of them throughout this game.

[edit] List of Weapons

  • Agents of Doom
  • Annihilator
  • Bouncer
  • Disc Blade Gun
  • Flux Rifle
  • Holoshield Glove
  • Infector
  • Lava Gun
  • Miniturret Glove
  • N60 Storm
  • Nitro Launcher
  • Plasma Coil
  • Plasma Whip
  • Qwack-O-Ray
  • Rift Inducer
  • RY3NO
  • Shield Charger
  • Shock Blaster
  • Spitting Hydra
  • Suck Cannon
  • Wrench

[edit] Types of Weapons

Ratchet holding a weapon along with Clank

1: Shock Blaster

Cost: Free

Becomes Available: Veldin

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 40 30 150
V2 Charge-Up Medium 50 35 250
V3 Lock-On Medium 50 40 300
V4 Electrocution Medium 80 45 300
Shock Cannon Energy Beam Long 100 50 Full

Description:

       A shotgun of sorts, which shoots wide-spread energy blasts with a short reach.
       The power is good early on, but will quickly become too little to handle the
       hordes. The energy beam is good for midgame firefights, and is very useful in
       the arena (Annihilation Nation) as it can clear an entire round in one sweep.

2: Nitro Launcher

Cost: Free

Becomes Available: Veldin

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Short 200 25 200
V2 Increased Range/Acid Medium 240 25 300
V3 Lock-On Medium 300 30 600
V4 Wider Blast Radius Medium 400 30 1500
Nitro Eruptor Missiles Long 800 40 Full

Description:

       A powerful bomb weapon, with a very limited ammo supply. At V1 it creates small
       blue explosions, which are relatively weak. As you levels it up, the explosions
       get successively bigger and more powerful - the Nitro Eruptor's explosions are
       HUGE and are VERY powerful, making it a priority in firefights and the arena.
       It's limited ammo means it isn't a good choice for bosses, though.

3: Plasma Whip

Cost: 7500 bolts (6,750 with Gadgetron Discount)

Becomes Available: Florana

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Short 40 25 200
V2 Increased Power Short 50 30 600
V3 Increased Damage Short 70 35 1000
V4 Shockwave Short 100 40 1500
Quantum Whip Missiles Short 140 50 Full

N60 Storm

Cost: 3,000 bolts (2,500 with Gadgetron Discount)

Becomes Available: Florana

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 150 150 200
V2 Shots Ricochet Long 175 175 300
V3 Lock-On Long 200 200 1000
V4 Electrocution Long 250 225 1800
N90 Hurricane Increased Power Long 350 300 Full

5. Infector

Cost: 18,000 bolts (16200 with Gadgetron Discount)

Becomes Available: Phoenix Starship

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 180 15 400
V2 Wider range Long 240 15 400
V3 Splash Damage Long 320 18 1200
V4 Longer Range/Inc. Damage Long 400 20 1800
Infecto-Bomb Exploding Charge Long 600 20 Full

6. Suck Cannon

Cost:8,000 bolts (7,200 with Gadgetron Discount)

Becomes Available: Starship Phoenix

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Short 200 10 200
V2 More Power/Ricochet Shots Medium 260 12 400
V3 Flaming Enemies Medium 320 15 600
V4 Increased Damage Medium 440 20 800
Vortex Cannon Flaming Comets Long 600 20 Full

7. Spitting Hydra

Cost: 40,000 bolts (36,000 with Gadgetron Discount)

Becomes Available: Marcadia

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 200 15 300
V2 More Power/4 Enemy Lock-On Long 240 15 600
V3 More Power/5 Enemy Lock-On Long 280 15 900
V4 More Power/6 Enemy Lock-on Long 320 15 1200
Tempest More Power/7 Enemy Lock-On Long 400 15 Full

8. Agents of Doom

Cost: 60,000 bolts (54,000 with Gadgetron Discount)

Becomes Available: Annihilation Nation

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 240 6 400
V2 Laser Cannons Medium 400 6 600
V3 Rapid Fire Lasers Medium 660 8 2000
V4 Flying Agents Long 2000 8 3000
Agents of Dread Heat Seeking Rockets Long 6000 8 Full

9. Flux Rifle

Cost: 75,000 bolts (67,500 with Gadgetron Discount)

Becomes Available: Aquatos

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 300 10 200
V2 Increased Damage Long 400 12 400
V3 Increased Damage Long 500 12 900
V4 Explosive Shots Long 1600 12 1400
Splitter Rifle Awesome Damage Long 2800 15 Full

Miniturret Glove

Cost: 25,000 (free with Magacorp Warranty)

Becomes Available: Aquatos

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 600 25 400
V2 Increased Damage Medium 800 30 600
V3 Ice Explosives Medium 1000 35 1000
V4 Ice/Faster Target Acquisition Medium 1200 40 1500
Megaturret Glove Increased Range/Teleport Long 2080 50 Full

11. Lava Gun

Cost: 40,000 bolts (free with Megacorp Warranty)

Becomes Available:

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 160 150 600
V2 Acid Medium 240 150 900
V3 Medium Lock-On 360 175 1200
V4 Increased Power Medium 500 175 1500
Liquid Nitrogen Gas Sub-zero Liquid Medium 700 200 Full

12. Annihilator

Cost: 150,000 bolts (135,000 with Gadgetron Discount)

Becomes Available: Tyhrranosis

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 500 20 800
V2 Explosive Mines Long 600 20 1600
V3 Homing Mines Long 860 22 6000
V4 Lock-On Long 1100 22 6000
Decimator Swarm of Heat/Seeking Missiles Long 1400 25 Full

13. Holo Shield Glove

Cost: 30,000 bolts (27,000 with Gadgetron Discount)

Becomes Available: Tyhrranosis

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Close 200 8 150
V2 Hit Point Leach Close 300 8 300
V3 reflect Shots Close 400 10 900
V4 Enhanced Power/Larger Shield Close 500 20 1350
Ultrashield Glove Destructive Energy Pulse Close 600 12 Full

14. Disc Blade Gun

Cost: 175,000 (157,500 with Gadgetron Discount)

Becomes Available: Obani Gemini

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 700 25 700
V2 Ricochet Off Walls Long 800 25 1400
V3 Reflect off walls and enemies Long 1400 25 4000
V4 Increased Power/Explosive Discs Long 2400 25 6000
Multi-Disc Gun Discs Split Up into Multiple Projectiles Long 3600 25 Full

15. Qwack-O-Ray

Cost: 200,000 bolts (180,000 with Gadgetron Discount)

Becomes Available: Holostar Studios

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 1000 Unlimited 1000
V2 Explosive Eggs Medium 1500 Unlimited 2000
V3 Rolling Explosive Eggs Medium 2000 Unlimited 5000
V4 Homing Ducks Medium 2500 Unlimited 8000
Qwack-O-Blitzer Flying Flaming Ducks Long 3000 Unlimited Full

16. Rift Inducer

Cost: 180,000 bolts (162,000 with Gadgetron Discount)

Becomes Available: Aridia

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 1000 8 800
V2 Combine Black Holes Medium 1300 8 1600
V3 Lock-On Medium 1500 10 4000
V4 Enhanced Suction Medium 1700 10 6000
Rift Ripper Electrocution Medium 2000 12 Full

17. Bouncer

Cost: 150,000 bolts (free with Megacorp Warranty)

Becomes Available: Qwark's Hideout

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Medium 1200 30 6000
V2 Acid Medium 1400 32 6000
V3 Lock-On Medium 1600 34 1200
V4 Increased Power Long 4200 36 14000
Heavy Bouncer Multi Mini Bomb Long 6000 40 Full

18. Plasma Coil

Cost: 250,000 bolts (free with Megacorp Warranty)

Becomes Available: Koros

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 2400 20 8000
V2 Acid Long 2400 25 8000
V3 Lock-On Long 3600 30 12000
V4 Increased Power Long 4200 30 14000
Plasma Storm Electrocution Long 6000 40 Full

19. Shield Charger

Cost: 250,000 bolts (free with Megacorp Warranty)

Becomes Available: Mylon

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Short 60 3 2200
V2 Increased Power/Shock Short 100 3 2800
V3 Increased Power Short 140 3 4600
V4 Increased Power Short 180 4 7200
Tesla Barrier Electrocution Short 240 4 Full

20. RY3NO

Cost: 300,000 bolts (270,000 with Gadgetron Discount)

Becomes Available: Holostar Studios

Version Functionality Range Power Ammo Exp. (1st Play)
V1 Standard Long 6000 30 2000
V2 Increased to 12 Missiles Long 7000 35 3000
V3 Increased to 14 Missiles Long 7000 40 5000
V4 Increased to 16 Missiles Long 7000 45 7000
RYNOCIRATOR Obliterates Enemies Long 10000 50 Complete

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Last edited by 83.25.163.89 on 9 September 2014 at 03:15
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