Ratchet and Clank (series)
 General Series Information
Ratchet and Clank is a series of weapons-based action adventure platformer video games, created by Insomniac Games, that began on the PS2 in 2002 with the release of Ratchet and Clank. It has expanded to include Ratchet and Clank: Going Commando in 2003, Ratchet and Clank: Up Your Arsenal in 2004, Ratchet: Deadlocked in 2005, Ratchet and Clank: Size Matters in 2007 for the PSP, Ratchet and Clank Future: Tools of Destruction in 2007 for the PS3, Secret Agent Clank for the PSP in 2008, and Ratchet & Clank Future: Quest For Booty on the PSN in Fall 2008, and the third main Ratchet and Clank Future game for the PS3 (released on October 27, 2009 in North America), called Ratchet and Clank Future: A Crack in Time. Each of the games have become a great success, specifically the PS2 games which have all become PS2 Greatest Hits games (an acheivement based on game sales/popularity). Ratchet and Clank Future: Tools of Destruction became the fastest selling game of the series quickly after its release in 2007, selling almost as many copies as the other games in the series (in a few months, compared to the few years of the other games).
 Games in the Series
- Ratchet and Clank [PS2] 2002
- Ratchet and Clank: Going Commando [PS2] 2003
- Ratchet and Clank: Up Your Arsenal [PS2] 2004
- Ratchet: Deadlocked [PS2] 2005
- Ratchet and Clank: Size Matters [PSP] 2007; [PS2] version in 2008
- Ratchet and Clank Future: Tools of Destruction [PS3] 2007
- Secret Agent Clank [PSP] 2008
- Ratchet and Clank Future: Quest For Booty [PSN/PS3] 2008
- Ratchet and Clank Future: A Crack in Time [PS3] 2009
- There were also two cell phone games created based on the series, one in 2005 and one in 2006.
 Genre/Styles of Games
The series is mainly of an action/adventure root, secondarily being known as a weapons-based platformer with small puzzle and strategy elements.
Right from the beginning of the series in 2002, the graphics have always been amazing (excluding the unsuccessful SM porting to the PS2, which was not created by Insomniac Games). They were also surprisingly good for the time period when the series first was unleashed on the world. Very clear and detailed, and so colorful and varying in scenery. The stunning graphics were always a huge selling point to each game, and they made each level feel so real and cool. At various times, you might find yourself just looking around a level to see how detailed and great it looks. Size Matters also had very good graphics, in spite of being on the PSP system. When R&CF came out in late 2007, the amazing graphics took a major overhaul, becoming even more stunning than the PS2 games of the series. The power of the PS3, as well as the HD graphics, helped greatly to create the freakishly good visuals of R&CF.
The basic elements are the same gameplay-wise for each game (excluding Secret Agent Clank). You play as Ratchet (with Clank on your back). Your character walks/runs around various planets, carrying his trusty wrench or any other gun-weapon you may be holding. Ratchet can also swim around in certain bodies of water within levels. Your goal is to get to the end of each planet/level alive. There will be plenty of obstacles in your way, including various enemies that will attack you, as well as obstacles in relation to the planet itself. As your progress through a level, you will unlock more of the level and do more things, be able to save your game, and unlock more of the storyline (as well as meet new characters in the game, before you make your way to the next planet by using your spaceship(where this main format is continued). In some levels, you might find yourself swinging around with the use of a gadget, grinding on a rail with a pair of special boots, or even walking up metal walls/roads with a pair of special boots. The platforming style of the series revolves around the gadget use, jumping from area to area in levels, as well as the various collection systems in each game. You collect 'bolts' in each level, which is the series currency. They help you purchase weapons, gadgets, armors, Infobots, and much more. You also collect hidden bolts (Gold Bolts/Titanium Bolts/Platinum Bolts/etc.) in almost every level, 'Skill Points' (special tasks spread out in most levels; small tasks with eventual rewards), 'Raretarium' in some of the games (special space rocks), 'Character Trophies' (in UYA), and special items in each game since GC (Moonstones, Crystals, Sewer Crystals, Leviathan Souls, etc; collected and sold for bolts and in some cases, level progression).
Clank helps you out by becoming various "packs" on your back that help you fly/glide, jump high, or spring forward. At various times in each game (excluding Deadlocked), Clank will separate from Ratchet and play as himself. The gameplay for Clank is quite different compared to Ratchet (not as destructive)- instead of holding guns, Clank controls little robots (generally known as Gadgebots) and takes part in gameplay that is more puzzle-like. The Gadgebots themselves can perform a bunch of different actions (controlled by Clank), such as: attacking an enemy, waiting where they are standing, following you as you walk, and entering special doors that unlock the next part of a level. Depending on the game in the series, the Gadgetbots (also known as Microbots in a certain game) can perform other tasks, depending on what type of bot he is. In GC, for example, you can control a BridgeBot, a HammerBot, and a LifterBot. Some Gadgetbots can also salute/wave. Clank can also transform into Giant Clank in a few games in the series (a giant version of himself with special missile and energy blast attacks).
One interesting aspect in relation to the gameplay is that most of every level is destructible (excluding buildings and most plants). You can pretty much destroy anything within a level, using your wrench or a gun-weapon.
Hover Races were included in the first game (Hoverboard Racing), as well as in GC (Hoverbike Racing). UYA and RD each contained drivable vehicles (not including your spaceship for planetary travel). Upgradable weapons and armor, as well as Arena Battles, began in GC and have appeared in each game in the series since (excluding SM). Space Battles were featured in R&C and GC. SM features a space battle system where you control Giant Clank (instead of a ship). A new version (more cinimatic, rather than free-roam battle) was in R&CF, where you control a ship again.
Online play was added in UYA and RD.
In the first game, there was no real character or weapon locking systems (they were added in GC). Your character just ran around, not able to really control his walking easily. You were also not able to lock your weapons onto enemies, so you were forced to run at an enemy and fire your weapon, hoping that you are centered enough to hit the enemy. Since GC, we have been able to use a lock-strafe system to run around, which can also target enemies with your weapons. By holding one of the L buttons while you ran around, you were able to run left-right-forward-back, and your character would remain facing forward. Using one of the R buttons, you were able to target and enemy with your weapon and blast him with precision. This system became very useful right away, and the game play has been much different since.
Weapons of the Series: 'http://ratchetclank.neoseeker.com/wiki/Series_Weapons'
The first weapon you will get in each game is your Wrench. You can use it to smack enemies around, you can throw it at enemies, and you can crank bolts in levels. By jumping before you attack an enemy, you can strengthen your attack. If you jump twice and attack, your attack will be even more powerful.
As each game progresses, you will be able to find any buy new gun-based weapons with the use of your collected bolts. Each weapon works very differently, in strength and style, and some are quite powerful and destructive. There are many different weapon types, such as: quick-fire rifle, shotgun-type, sniper-type, rocket-type, shielding-type, whip-type, element-type, and much more.
In each game, you are able to upgrade your weapons at various times, by experience/weapon use or special bolt purchases. The first game in the series features the most basic upgrading system, where you use Gold Bolts to purchase gold versions of your weapons. These new versions may have more ammo, more power, or other aspects that they did not before. With the release of each new game in the series, the upgrading system gets much more complex. Starting with GC, weapons upgrade based on how much you use them. The more you use them, the faster they upgrade and get stronger and take on new special stats/abilities. Some of the games allow you to add special 'mod upgrades' to your weapon, such as more ammo or more range of blast.
The amount of weapons changes with every game. The first game featured a small list of weapons (around 15), which was more than doubled for GC (30+). UYA featured a smaller list (15-20), and RD had only 10 main weapons. FTOD featured between 10-15, featuring the most useful weapons in the series (new and old weapons). Each game, excluding the first game, contained mostly new weapons, and the return of a few old weapons.
Each game features one super-powerful weapon, known as the RYNO (Rip Ya' a New One). It's power and appearance changes in every game, but it forever remained the most powerful weapon in each game (by far). It is also ridiculously expensive in each game, quite more expensive than every other weapon.
Gagdets of the Series: http://ratchetclank.neoseeker.com/wiki/Series_Gadgets
In each game, you can use various gadgets that will help you do many different things. For the most part, each game features a new list of helpful gadgets (excluding the Swingshot and special boots, which are in each game). With the use of certain gadgets, you might find yourself: swinging around (as if using a jungle vine), reaching new platforms, moving platforms, making hidden platforms appear or grow, grinding on a rail, walking up a wall, sucking up water/getting rid of sucked up water, and so much more (depending on the game). RD was the only game to basically remove gadgets from gameplay, other than the use of the Swingshot and Grind Boots. The Gadgets are found in the storyline at some point, either given to you by someone for free, found somewhere in certain levels, or purchased from someone for a certain amount of bolts.
Since GC, there have been purchasable armors that increase your defense in battle. Each game (excluding SM) contains a few different armors that you buy from vendors for bolts at various times in the game. With each new suit comes a different appearance, more defence, and an increased cost to purchase. SM featured different armor parts that you could find and buy, such as: main body armor, helmet, gloves, boots, etc (not one whole suit as in other games). The armors in each game play a great role in keeping you alive, since as each game progresses, the enemies become much harder and more frequent.
The health/HP of your character changes in each game. The most drastic change taking place when UYA was released, and has since remained basically the same in each new game. The first game featured little HP, which came in the form of little health spheres. You start with 4 (4 HP), and can get 4 more as you progress in the game and buy a health upgrade (8 HP total). GC had a similar health system, but it looked a little different and you had MUCH more HP (20 HP total). Since UYA, a new health system was adopted: actual HP numbers. Your HP soon grew to the hundreds in each game, starting low. As you kill more enemies, your health would gradually grow higher. Since your HP grew so much, enemy attacks do much more damage to you (depending on your armor and how strong the enemy is).
The planets of each game have always been very well done. Each show how great the games graphics are in a very beautiful and detailed way. The levels at the beginning of each game are generally very small, but as each game progresses, the levels become quite large and difficult to navigate. Each level contains a series of missions, which you will need to complete to move to the next planet.
Most planets in the series have a set path which you will need to go along until the end. There are a few planets that are known as 'free-roaming' planets, generally large in size and quite detailed, and you are able to explore the entire planet extensively. Each planet contains a detailed map, accessed by pressing L3. There are even special planets known as 'sphere worlds', which are large sphere planets. They are heavily detailed and large, and feature a movable 3D map, also accessed by L3.
Each planet greatly adds to the storyline and feel of the game, and each are very different. There are various different types of levels, including: dark/dreary and bright/colorful levels, space station levels, forest levels, rainy and snowy levels, city/industrial levels, and many other types. There is always a lot to do and see on every planet.
 Television Commercials/Advertising
R&C games have always had very good television commercials - each being quite hilarious. They always featured real people, playing with a contraption that ended up being a weapon in the game, which would soon blow something or someone up (or turn someone into a chicken). Then the scene would turn to various examples of the games game play and how things blew up a lot in the game, and then end with the games logo and name. The commercials were played on various channels in many countries.
 Series Reception/Ratings
Each main game in the series has received very high ratings and very positive professional reviews from gaming companies, websites, etc. As an example, IGN.com reviewed each of the games in the series, with the following ratings below:
- Ratchet and Clank 9.2/10 (92%)
- Ratchet and Clank: Going Commando 9.4/10 (94%)
- Ratchet and Clank: Up Your Arsenal 9.6/10 (96%)
- Ratchet: Deadlocked 8.8/10 (88%)
- Ratchet and Clank: Size Matters [PSP] 9.0/10 (90%)
- Ratchet and Clank Future: Tools of Destruction 9.4/10 (94%)
- Ratchet and Clank Future: Quest For Booty [PSN/PS3] 7.4/10 (74%)
- Ratchet and Clank Future: A Crack in Time [PS3] 9.0/10 (90%)
Content created by: dragonclawz; Renaming of Page: Kjgmusic
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