Name: Agents of Doom Price: 60,000 bolts Ammo: V1 - 6, V2 - 6, V3 - 8, V4 - 8, V5 - 8 Ammo Cost: 75 bolts First Avaliable: Annihilation Nation, Station Q9
When triggered 8 little robots will form creating Agents of Doom and cause mayhem to your enemies. Each and every one of them will whip out a laser cannon and start hammering away at all nearby enemies, very useful if you don't feel like entering another battle or want to conserve your ammo.
One of the best weapons in the game I think and I am sure many will agree with me. The Annihilator fires lots of mini powerful single rockets at enemys normally ending up with the death of the enemy in one or two shots.
Name: Disc Blade Gun Price: 175,000 bolts Ammo: V1 - 25, V2 - 25, V3 - 25, V4 - 25, V5 - 25 Ammo Cost: 10 bolts First Avaliable: Obani Gemini, The Zygan System
Replacing the Chopper from Going Commando the Disc Blade Gun fires spinning discs at your opponents. Not too effective at first but once leveled up discs will be flying off of enemies causing plenty of pain.
New from the brain laundry division of gadgetron! Shoot a ball of goo into a group of enemies, causing them to turn on each other. When they run out of friends to attack, they attack themselves.
Your enemies will feel the burn with this hot and heavy piece of weaponry. The lava gun shoots out a constant stream of molten magma, literally toasting anything it comes in contact with.
Name: Mini Turret Price: 25,000 bolts Ammo: V1 - 10, V2 - 10, V3 - 12, V4 - 12, V5 - 12 Ammo Cost: 30 bolts First Avaliable: Slim Cognito (on Aquatos)
Deploys automated machine gun turrets folded into compact capsules. Once deployed, these turrets will fire on any enemy in range untill they run out of ammo or targets.
Gadgetron design the N60 to deliver pounding long-range punishment. It features superb limited auto-targeting or manual sighting. One firefight with this baby and you'll forget about the old megacorp lancer from your "commando" days.
Lobs high-explosive charges. The nitro launcher has a short range, but a wide blase radius. The destructive power of the charges make this weapon an excellent choice against vehicles. (single player)
The Plasma Coil is the last weapon returning from Going Commando and it sure is a great addition to the wide variety of arsenal you can get on Up Your Arsenal. The Plasma Coil will fire balls of plasma when triggered and electricty will arch out and zap other enemies.
When they need a whippin' just keep on flippin' with the devastating new plasma whip. The plasma whip has the exact same control mechanics as the omniwrench.
The right inducer pulls enemies into a black hole, causing them to permently vanish. As the rift inducer is upgraded, it can cram larger enemies into its purple void. And the more "rifts" you combine, the more difficult it becomes for enemies to avoid it.
The Shield Charger will make you feel invinsible when you use it. For a period of time you will have a shield all around Ratchet stopping any damage inflicting him and what makes this much better than the Holoshields is the fact that making contact with enemies hurts them!
Gadgetron lifted the designs for the megacorp blitz and gave it the kind of punch needed to clear a room full of tyhrranoids. This is close-range shotgun devastation at it's best but damage decreases with distance.